Usually, a simple PBR material feature texture maps for:
Color (Diffuse)
Roughness
Normal (Bump)
You must connect each map to the corresponding input socket of a
Shader, to produce a realistic material. The best Shader for PBR
materials is the Principled BSDF (Figure 5.15).
Figure 5.15 - Principled BSDF
Before we start using PBR materials, you have to find some of those
special sets of textures. A PBR material usually comes with multiple of
those maps available. Several online libraries offer free PBR materials.
Some of the best sources for PBR materials:
ambientcg.com
texturehaven.com